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21st Century Logo

21st Century wheel (click to enlarge)

21st Century table layout (click to enlarge)
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21st Century Craps
...is a game that is best dealt on a Roulette style table surface. It allows the players to place true odds Craps bets on the top half of the layout with new and exciting proposition payouts on the bottom half of the layout that mirror roulette odds. The game is dealt using a single Dealer, saving the casinos thousands of dollars a year in labor and allowing the casino to keep the game open around the clock as any other table game. The game uses standard house cheques as the players have #s on the layout that corresponds to their player positions. The Dealer will place all bets above the line as they would in any Craps game. The bets on the bottom half of the table are self-service, one draw bets. The player is responsible to place their wager on their player position # within the betting area. The game uses our card mixing and selection apparatus and holds a custom 38-card deck composed of the 36 possible outcomes of 2 dice and 2 Jokers. This is a fast game and will have a great hold for the casino. The Dealer for this game must be a Craps Dealer. It frees up a Floorperson to watch more than 1 game and frees up 2 Dealers to deal other games. The game can be dealt using additional point generation formats as follows:
~ A keno blower incorporating custom dice sets of balls may be used. The blower will hold at least 1 set of balls reflecting the possible outcomes available on the layout and the composition needed to obtain the preferred house edge. Since it is a single draw outcome, adding additional sets of balls will not affect the true odds of the game.
~ The use of 2 7-card shufflers whereby each shuffler contains at least 1 set of cards numbered 1-6 and a Joker. If the Joker is drawn from both shufflers, players betting the Joker will be paid at 40-1. If 1 Joker comes up in 1 shuffler and any number comes up in the other shuffler, the number will act as the decision for top and bottom action. Anytime a Joker is drawn, color bets lose. (This applies equally to other point generation devices).
~ The action can be determined with the use of 2 blower units, each containing at least 1 set of balls consisting of 1-6 and a Joker. The rules directly above apply here as well.
~ An RNG can be used to generate the point.
21st CENTURY CRAPS PROPOSITION MATH (BOTTOM HALF OF LAYOUT)
Wager Win Lose Push Probability Payout Odds Return %
Red 18 20 0 0.4737 1 to 1 94.74%
Black 18 20 0 0.4737 1 to 1 94.74%
Two 1 37 0 0.4737 35 to 1 94.74%
Three 2 36 0 0.4737 17 to 1 94.74%
Four 3 35 0 0.4737 11 to 1 94.74%
Five 4 34 0 0.4737 8 to 1 94.74%
Six 5 33 0 0.4605 6 to 1 92.11%
Seven 6 32 0 0.4737 5 to 1 94.74%
Eight 5 33 0 0.4605 6 to 1 92.11%
Nine 4 34 0 0.4737 8 to 1 94.74%
Ten 3 35 0 0.4737 11 to 1 94.74%
Eleven 2 36 0 0.4737 17 to 1 94.74%
Twelve 1 37 0 0.4737 35 to 1 94.74%
Joker 2 36 0 0.4737 17 to 1 94.74%
Minimum Return Percentage 92.11% H/E 7.89% (Six and Eight)
Maximum Return Percentage 94.74% H/E 5.26% (all bets except Six & Eight)
Numbers below seven are Red, numbers above seven are Black.
Sevens are split between Red and Black, with combinations 1/6, 2/5, 3/4 being Red and 6/1, 5/2, and 4/3 being Black. Joker loses all bets other than the Joker place bet.
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