POKER STYLE GAMES
Boomerang Poker Class II - Procedures
Boomerang Poker (Boomerang) is a community style card game where players play against each other and pay the cardroom a fee per hand based on an established fee schedule approved by the California Bureau of Gambling Control. There is no certified math required as it is player vs player as in a Hold'em game.
The game is dealt from a standard 52 card deck and can be hand shuffled or placed in an automatic shuffler. A newly shuffled deck will be uses for each hand.
Boomerang is a fixed condition game where the cardroom will determine what condition they will be offering at the individual table: $5, $10, $25, $100 etc. Each player starts out by posting the stated condition amount in their individual betting circle. The player will post the collection fee (if required) at the same time. The dealer will collect the fees and drop them based on house rules.
The game begins by the dealer dealing 2 cards face up to each player who have a wager posted in their player circle. After all initial cards are dealt to the players, the dealer will collect all the posted wagers and post them in the center of the layout (Community Pot). The object of the game is to be the last player standing. That player will be rewarded the pot.
The dealer will evaluate which player has the lowest value poker hand and that player must act first. The players will each have available 3 more cards to beat the next higher hand on the board. We will assume this is a $5 condition game. In order to access those cards the player will need to post $5 for each card requested. Each player can fold at any time and chose not to purchase any additional cards. They will inform the dealer that they wish to fold and the dealer will muck the player's cards. If a player folds, the dealer will move to the next lowest hand and that player now has the same options as the first player.
If a player decides to stay in the game and purchase addition cards, they now must make a decision whether it will take one, two or three additional cards to beat the next higher hand. If they guess wrong, they are out of the pot and their hand mucked.
1) We will look at 2 example hands. The first one has 3 players with cards as shown. The dealer starts with the player with the 10 high. This player chooses to fold and forfeit their original wager.
2) This leaves the 2 hands above. The dealer moves to the Jack high. This player purchases 3 more cards and places 3 condition cheques next to their wager.
3) The dealer deals 3 more cards to the player and gives the player a King, Queen,Jack which is higher than the King, Queen: The pot now has 6 Cheques in it.
4) The dealer now moves to the player with the King, Queen.
5) The King, Queen buys 3 cards.
6) The Player gets an Ace high and is bigger than the King high. Game over! Ace high wins the pot.
7) Here is 1 more example hand where you will see a player buy more cards than they need to beat the next higher hand. The following is the beginning hands: The player with the 10, 8 folds as there are 3 over cards
on the board.
8) The Ace, 10 buys 3 cards.
9) The dealer gives the player their first card and it is an Ace which makes their hand the biggest. The dealer stops dealing to that player and that player forfeits the extra 2 wagers as they were not needed. See hand below.
10) The player with the Queens decides to stay and purchase 3 more cards and post 3 additional cheques.
11) The dealer now begins to deal the player their additional cards and gives the player an additional Queen giving them a set of Queens which is the larger of the 2 hands. Again the player chose to purchase 3 additional cards and only needed two so all 3 cheques go in the pot. This is how the pots can really grow.
The Aces want to gamble so buys an additional 2 cards and does not beat the trips. The set of Queens wins the pot.
This can be a very fast and exciting game with a lot of decisions in play.
If any 2 hands have the same value: 8 of Spades, 10 of Hearts, 8 of Clubs, 10 of Diamonds, we use the suits of the high cards to establish who goes first; Clubs, Diamonds, Hearts, Spades. In this example the 10 of Hearts beats the 10 of Diamonds. This is the only time suits mater. If you have 2 players with the same value hands, the pot is split. If there is an odd coin, last to act gets it.